Little Big Escape
Mars 2021 - Mai 2021
Little Big Escape is a student project made on UE4. Objectives was to work alone to realize a game with a mechanic of gameplay we imagine. It's the first time I work on Unreal Engine 4 so I learned a lot about blueprint, UI, world settings and the navigation on the editor.
WHAT DID I DO ?
GAME DESIGN
I had to imagine and made a game with an innovative mechanic of gameplay. I chose to take the opportunity to change the proportion of the character. It can shrink or grow its size to success de level. The challenge was to "prove the game design by the level design".
LEVEL DESIGN
I tried (and I think I succied) to propose a complete level that use every part of the level design i known. I worked on the lightning, puzzles, challenges of navigation and points of view. Every part of the level demands to use capacities of the character and there was a big reflexion on the player progression (and the difficulty).