Young Level Designer
Hi !
I'm Gauthier Gobert, I studied Game Design and Level Design since 2018 at SupinfoGame at Rubika Valenciennes. I had the chance to participate to the development of many video games projects on team or alone.
I'm really interested by the Level Design in video games. The way we build a playground for players and puzzles, narations and mecanics of gameplay we bring on it.
I'm looking for a job opportunity as a Level designer and I'm willing to relocate !
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Recent project
Sandbox systemic cat game on PC using Unreal 5
A project of 9 months by 11 people
Welcome to San Felicete, a small tourist island filled with color, joy and... cats? Prove your worth to the town's cats by annoying humans in any way you can. Steal their stuff, knock over their knick-knacks, get paint all over their carpets and ruin their skrabble games. In short, be creative and machiavellian, like a cat.
My function : Level Designer
I worked on the global map, the organization of every elements of the game (indoor and outdoor), the navigation with Mochi that is a cat (the verticality is very important) and the development of systemic puzzles everywhere on San Felicete.
Warning !
Wix changed a lot with the time, I'm not allowed to post recent pictures of my work.
A day with Mochi page has a link for more pictures of the project.
Last Professional Experience
Cyanide is a video game studio based in Nanterre, France, which develops well-known licenses such as Tour de France, Pro Cycling Manager, Styx and BloodBowl. I joined the studio to work on next Tour de France and Pro Cycling Manager of 2024.
My function : Level Builder
Objectives were to make the Level Design of races worldwide, to build a faithful representation of regions we pass through and to work on pictures composition. I worked on TDF24 and PCM24.