
ESCAPE TIME
January 2021 - June 2021
Escape Time is a mobile game with a big notion of the escape game. The principal mechanic is we can switch the sense of the room.
We were 4 Game Designer and 4 Game Artists.

WHAT DID I DO ?
GAME DESIGN
We set up the core gameplay and all about the game design together. We really love escape game, it was obvious we have to make puzzles. We made many chapters with a core mecanich and every time we can switch the sense of the room (turn the gravity to be on the ceiling).
LEVEL DESIGN
I realized the complet walkthrough of Escape Time. Number of room in a chapter, difficulties of these rooms for the player learning. Every chapter has a theme and a "story" to respect.
SOUND DESIGN
I made SFX for every items on escape Time. I made them on FL Studio to use effects like reverb. Sound was very important in a game in which we have to resolve puzzles.
PUZZLES
I made a very big part of puzzles myself. I loved it because I was used to do escape game concept. I had to find a way to use the core mecanich of each chapter and the reverze of the room.
